
New menu option to use Warhammer 1 or 2 (which is restored at application startup).


Added menu options for Importing and Exporting profiles (to any other location on the machine than the usual scripts folder for sharing).Move Data files and AppIds to XML files enabling the Mod Manager to support other Total War games (will need to rework for more than Warhammer 1 and 2).Improved file loading using parallel processing.Ability to select a row/Mod and see the Mod's image.Ability to revert back to vanilla (no custom priority defined, return to using the CA mod launcher).


Total War: Warhammer is out May 24 on PC.The new mod manager for Total War is a rework of the Rome 2 mod manager by MitchTWC. Magnar, one such modder, is working on a Legendary Lord Start Position Mod, adding the ability to customise starting position for Legendary Lords.ĭresden, another community modder, is creating a Regional Occupation Mod that allows you to change settlement rules, enabling any race to settle in any region. Creative Assembly will send the game early to prominent community modders to help get mods ready for release. In addition, you can expect to see mods available on day one. This will all be managed through the Total War Mod Manager. The studio revealed that the Assembly Kit - a mod making suite - will be released alongside the game, and will be integrated into Steam Workshop. Total War: Warhammer developer Creative Assembly has announced that mod support for the upcoming strategy title will be available on launch. Total War: Warhammer: mod support and Steam Workshop integration available day one Total War: Warhammer will support modding from the get go with Steam Workshop implementation.
